> For the complete documentation index, see [llms.txt](https://horizons-studios.gitbook.io/distorted-vigil-modding-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://horizons-studios.gitbook.io/distorted-vigil-modding-docs/welcome.md).

# Welcome!

## 🛠 Welcome to Distorted Vigil Modding

Welcome to the official modding documentation for **Distorted Vigil**.

My goal is to create an atmospheric and terrifying experience that is also a playground for creators. We believe that the community's creativity is what keeps a horror game alive, which is why we've designed our systems to be as **modular** and **accessible** as possible.

#### 🌑 Why Mod Distorted Vigil?

Our codebase is built on top of **FishNet**, ensuring state-of-the-art multiplayer synchronization. By creating mods for this project, you are working with a system that handles the "heavy lifting" of networking for you, allowing you to focus purely on the gameplay and atmosphere.

***

#### 📂 Current Available Modules

Currently, you can start diving into:

{% content-ref url="/pages/6DB6VIUVFwNH7cfY7qyY" %}
[Modding Categories](/distorted-vigil-modding-docs/modding-categories/sanity-events.md)
{% endcontent-ref %}

***

#### 🚧 What's Coming Next? (Roadmap)

We are constantly documenting our internal systems to give you more power. In the near future, we will add detailed guides on:

* 🆔 **Mod Metadata:** How to properly name your mods, add author info, and versioning.
* 👁️ **Post-Processing Effects:** Creating unique visual shaders for insanity and environmental hazards.
* 🌐 **Multiplayer Sync:** Advanced techniques for synchronizing custom mod data across the network.

{% hint style="info" %}
We'll be adding a lot more stuff to the Roadmap.. it's not just these 3 goals, don't worry!
{% endhint %}

#### 🤝 Join the Community

Stay tuned for more updates. We can't wait to see the nightmares you will create!

> **Getting Started:** If you are new here, we recommend starting with the&#x20;
>
> **Sanity Event** page to understand our basic modding architecture.


---

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