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STILL WORKING ON DOCS

hand-waveWelcome!

🛠 Welcome to Distorted Vigil Modding

Welcome to the official modding documentation for Distorted Vigil.

My goal is to create an atmospheric and terrifying experience that is also a playground for creators. We believe that the community's creativity is what keeps a horror game alive, which is why we've designed our systems to be as modular and accessible as possible.

🌑 Why Mod Distorted Vigil?

Our codebase is built on top of FishNet, ensuring state-of-the-art multiplayer synchronization. By creating mods for this project, you are working with a system that handles the "heavy lifting" of networking for you, allowing you to focus purely on the gameplay and atmosphere.


📂 Current Available Modules

Currently, you can start diving into:

Modding Categorieschevron-right

🚧 What's Coming Next? (Roadmap)

We are constantly documenting our internal systems to give you more power. In the near future, we will add detailed guides on:

  • 🆔 Mod Metadata: How to properly name your mods, add author info, and versioning.

  • 👁️ Post-Processing Effects: Creating unique visual shaders for insanity and environmental hazards.

  • 🌐 Multiplayer Sync: Advanced techniques for synchronizing custom mod data across the network.

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We'll be adding a lot more stuff to the Roadmap.. it's not just these 3 goals, don't worry!

🤝 Join the Community

Stay tuned for more updates. We can't wait to see the nightmares you will create!

Getting Started: If you are new here, we recommend starting with the

Sanity Event page to understand our basic modding architecture.

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