Modular Interaction System
Core Components & Flow
public struct InteractionPacket { public string ActionTag; // "OnPress", "OnHoldStart", "OnHoldUpdate", etc. public float HoldDuration; // how long the hold has been active (seconds) public List<KeyCarryingData> Inputs; // all relevant inputs at that moment }
Important Mechanics & Safety Features
Feature
Description
Default / Typical Value
Real Example: Forced End + Distance Break
Why This Level of Control Matters
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